Entry tags:
The end is near...
[By the final day, all of the "exciting consequences" have been unleashed upon the castle, and it seems that both sides have had the pleasure of experiencing them all.
No matter which side you are on, there is something lurking and waiting for you. Or perhaps it's not even lurking. It could be charging upon you at this very moment. There are many places to hide in the castle, but why doesn't it feel that way?
At the same time, the players of Jumanji are so close to victory they can taste it. They need only announce their victories. Here's hoping that no consequence will keep them from doing so.
But whether or not they have truly claimed their victory, Paradisa is tired of allowing Jumanji to run rampant, and that chasm is an ugly scar upon an otherwise beautiful castle. By the stroke of midnight, whether the games have finished or not, Paradisa will close the game, and seal all beasts, disasters, and hunters back into the game where they belong, banishing it to another poor alternate universe.
The hours leading up to this, however, are proving most exciting.]
(OOC: Final log for the Jumanji plot! Create your own threads and go wild, literally!
"Don't be fooled, it isn't thunder. Staying put would be a blunder." Stampede. Elephants, rhinos, wildebeest, zebra, you name it, all charging around and causing chaos. Don't get trampled!
"At night they fly, you better run. These winged things are not much fun." Bats. So many bats. Bats that want to eat your face.
"This will not be an easy mission. Monkeys slow the expedition." Monkeys. These little furry beasts travel in a big troupe, and continually try to steal the game away.
"Need a hand? Well, you just wait. We'll help you out... we each have eight." Spiders. Giant spiders. Be careful not to become caught in their webs.
"Beware of the ground for which you stand. The floor is quicker than the sand." Quicksand. Watch your step. There's no telling where you'll find it.
"They grow much faster than bamboo. Take care or they'll come after you." Vines. Some of the plants are poisonous, and shoot out barbs which make you lose consciousness.
"A tiny bite can make you itch. Make you sneeze, make you twitch." Mosquitoes. If they successfully sting you, you will have a fit.
"His fangs are sharp, he likes your taste. Your party better move post-haste." Lion. Just as you'd imagine, the lion is all about eating people. Delicious people.
"Every month at the quarter moon. There'll be a monsoon in your lagoon." Monsoon. Torrential rain which will flood some areas, leaving a vast and dangerous river full of crocodiles.
"A hunter from the darkest wild. Makes you feel just like a child." Van Pelt. A hunter who hunts the most dangerous game of all: man.
No matter which side you are on, there is something lurking and waiting for you. Or perhaps it's not even lurking. It could be charging upon you at this very moment. There are many places to hide in the castle, but why doesn't it feel that way?
At the same time, the players of Jumanji are so close to victory they can taste it. They need only announce their victories. Here's hoping that no consequence will keep them from doing so.
But whether or not they have truly claimed their victory, Paradisa is tired of allowing Jumanji to run rampant, and that chasm is an ugly scar upon an otherwise beautiful castle. By the stroke of midnight, whether the games have finished or not, Paradisa will close the game, and seal all beasts, disasters, and hunters back into the game where they belong, banishing it to another poor alternate universe.
The hours leading up to this, however, are proving most exciting.]
(OOC: Final log for the Jumanji plot! Create your own threads and go wild, literally!

Page 1 of 5