paraplots: (jumanji)
[personal profile] paraplots
[By the final day, all of the "exciting consequences" have been unleashed upon the castle, and it seems that both sides have had the pleasure of experiencing them all.

"Don't be fooled, it isn't thunder. Staying put would be a blunder." Stampede. Elephants, rhinos, wildebeest, zebra, you name it, all charging around and causing chaos. Don't get trampled!

"At night they fly, you better run. These winged things are not much fun." Bats. So many bats. Bats that want to eat your face.

"This will not be an easy mission. Monkeys slow the expedition." Monkeys. These little furry beasts travel in a big troupe, and continually try to steal the game away.

"Need a hand? Well, you just wait. We'll help you out... we each have eight." Spiders. Giant spiders. Be careful not to become caught in their webs.

"Beware of the ground for which you stand. The floor is quicker than the sand." Quicksand. Watch your step. There's no telling where you'll find it.

"They grow much faster than bamboo. Take care or they'll come after you." Vines. Some of the plants are poisonous, and shoot out barbs which make you lose consciousness.

"A tiny bite can make you itch. Make you sneeze, make you twitch." Mosquitoes. If they successfully sting you, you will have a fit.

"His fangs are sharp, he likes your taste. Your party better move post-haste." Lion. Just as you'd imagine, the lion is all about eating people. Delicious people.

"Every month at the quarter moon. There'll be a monsoon in your lagoon." Monsoon. Torrential rain which will flood some areas, leaving a vast and dangerous river full of crocodiles.

"A hunter from the darkest wild. Makes you feel just like a child." Van Pelt. A hunter who hunts the most dangerous game of all: man.


No matter which side you are on, there is something lurking and waiting for you. Or perhaps it's not even lurking. It could be charging upon you at this very moment. There are many places to hide in the castle, but why doesn't it feel that way?

At the same time, the players of Jumanji are so close to victory they can taste it. They need only announce their victories. Here's hoping that no consequence will keep them from doing so.

But whether or not they have truly claimed their victory, Paradisa is tired of allowing Jumanji to run rampant, and that chasm is an ugly scar upon an otherwise beautiful castle. By the stroke of midnight, whether the games have finished or not, Paradisa will close the game, and seal all beasts, disasters, and hunters back into the game where they belong, banishing it to another poor alternate universe.

The hours leading up to this, however, are proving most exciting.]



(OOC: Final log for the Jumanji plot! Create your own threads and go wild, literally!

RIGHT SIDE

May. 18th, 2014 03:54 pm
paraplots: (jumanji)
[personal profile] paraplots
DAY TWO

[The chasm still keeps residents from crossing to the other side, but there appear to be no immediate dangers.

Yet.

All that is left now is to wait.]





[OOC: DAY ONE | DAY TWO | CURRENT SECTIONS: LIBRARY]

LEFT SIDE

May. 18th, 2014 03:53 pm
paraplots: (jumanji)
[personal profile] paraplots
DAY TWO

[The chasm still keeps residents from crossing to the other side, but there appear to be no immediate dangers.

Yet.

All that is left now is to wait.]





[OOC: DAY ONE | DAY TWO | CURRENT SECTIONS: GRAND HALL]
paraplots: (jumanji - alan)
[personal profile] paraplots
[With an audible thud, a journal falls open just in time to record the sound of a young boy hitting the lobby ground and tumbling across the floor. At the same time, a wooden box also hits the floor, skidding across the lobby away from him. Surprisingly enough, no harm comes to the box.

He groans in pain for a moment as he collects himself, but it only takes him a brief moment. When he speaks, there's hope in his voice, and he begins to laugh a little deliriously.]



We did it. I'm back to normal. Dad! I'm home! I'm back from--


[As he climbs to his feet, there's a gut-sinking realization that begins to settle in, a panicked look across his face.]


No... This isn't--This isn't my house. This isn't Jumanji. What is this? Where am I now? Just send me home, I want to go home!


[Frantic footsteps skid across the lobby once he spots that wooden box. He races toward it and quickly opens it. If anyone is even trying to approach him or calmn him down, they're being completely ignored. Even voices from the journal go unnoticed.]


Come on, come on. Please work, please just send me home. Please, please...


[Opening the box exposes a game board. Alan quickly scoops the dice into his hands and rolls as if his life depends on it. Anyone watching the scene might notice that the game board seems to react on its own to his plays. Alan's eyes widen.]


"You're soon to learn how much is at stake. For now the ground begins to quake."


[Eyes widening in horror, the ground does begin to quake. It shakes all of Paradisa with a low, slow starting rumble that increases intensity with each passing second. Anyone that remembers the first large earthquake to rock Paradisa will notice that this one is just as intense.

Walls begin to crack around the edges, and decorations fall from their places on shelves. The floor strains and groans, until it begins to crack as well. The ground begins to tear apart seemingly directly down the middle, and dust and smoke begin to rise from the crack in the ground that only grows bigger and bigger.

At the same time, the boy who once stood in the middle of the lobby now appears to be dissolving where he stands, and an unseen force pulls him into the green, glowing orb in the center of the board. But the magic of the game doesn't stop there

Any Residents that find themselves in other parts of Paradisa may feel a magical, unresistable pull as well. A foreign energy is pulling at them, tugging them from where they stand. It's pulling them back to the castle, and leaving them in the very rooms they might have first arrived in.

By the time the earthquake stops, there's a very large and very deadly looking chasm that splits the castle precisely in half. Alan Parrish and the board game are nowhere to be found.]



(OOC: PLEASE READ THE SUMMARY FOR DAY ONE! Feel free to react accordingly in this post, or you may make your own posts as well!)

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